AceSorting
1.0.0
Sorting algorithms for Arduino including Bubble Sort, Insertion Sort, Selection Sort, Shell Sort (3 versions), Comb Sort (4 versions), Quick Sort (3 versions)
src
ace_sorting
insertionSort.h
Go to the documentation of this file.
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/*
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MIT License
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Copyright (c) 2021 Brian T. Park
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef ACE_SORTING_INSERTION_SORT_H
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#define ACE_SORTING_INSERTION_SORT_H
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#if ! defined(ACE_SORTING_DIRECT_INSERTION_SORT)
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#define ACE_SORTING_DIRECT_INSERTION_SORT 0
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#endif
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namespace
ace_sorting {
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#if ACE_SORTING_DIRECT_INSERTION_SORT
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template
<
typename
T>
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void
insertionSort(T data[], uint16_t n) {
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for
(uint16_t i = 1; i < n; i++) {
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T temp = data[i];
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// Shift one slot to the right.
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uint16_t j;
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for
(j = i; j > 0; j--) {
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if
(data[j - 1] <= temp)
break
;
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data[j] = data[j - 1];
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}
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// This can assign 'temp' back into the original slot if no shifting was
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// done. That's ok because T is assumed to be relatively cheap to copy, and
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// checking for (i != j) is more expensive than just doing the extra
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// assignment.
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data[j] = temp;
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}
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}
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#else
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template
<
typename
T>
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void
insertionSort
(T data[], uint16_t n) {
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// This lambda expression does not perform any captures, so the compiler will
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// optimize and inline the less-than expression.
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auto
&& lessThan = [](
const
T& a,
const
T& b) ->
bool
{
return
a < b; };
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insertionSort
(data, n, lessThan);
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}
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#endif
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template
<
typename
T,
typename
F>
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void
insertionSort
(T data[], uint16_t n, F&& lessThan) {
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for
(uint16_t i = 1; i < n; i++) {
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T temp = data[i];
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// Shift one slot to the right.
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uint16_t j;
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for
(j = i; j > 0; j--) {
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// The following is equivalent to: (data[j - 1] <= temp)
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if
(! lessThan(temp, data[j - 1]))
break
;
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data[j] = data[j - 1];
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}
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// This can assign 'temp' back into the original slot if no shifting was
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// done. That's ok because T is assumed to be relatively cheap to copy, and
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// checking for (i != j) is more expensive than just doing the extra
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// assignment.
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data[j] = temp;
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}
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}
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}
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#endif
ace_sorting::insertionSort
void insertionSort(T data[], uint16_t n)
Insertion sort.
Definition:
insertionSort.h:76
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